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Design of a custom spatialization tool for a multi-channel sound system

The aim of this project was to develop a custom spatialization tool for the facility of the SE Music Lab located in Wabern bei Bern. The purpose was to be able to simulate any sound source position and distance in the room, and a variety of source movements. This enables experimentation with a variety of multichannel auralization methods (e.g. ambisonics), and opens explorative possibilities for creative mixing and composition. The program uses a 3D vector-based amplitude panning algorithm at its core, which can be controled to achieve various sound source movements (sinusoidal modulation, random location, etc) at any desired rate and amplitude range. The tool was implemented in the open source software Pure Data.